![]() For more information on how to help with translations, see doc/Translations.md. Players start with this already researched in singleplayer, and can research it almost instantly from the start of a multiplayer/skirmish match. We'd also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. For the research item of the same name, see Machinegun (Research) The machinegun is the earliest possible weapon in Warzone 2100. ![]() There have been 340 commits since the last release, from many contributors including: AbcLmn18, Alex Porter, alfred007 / highlander1599, Cyp, Denis Gantsev, gitressa, KJeff01, Lupus-Mechanicus, Ronaldo Tinoco, Maxim Zhuchkov, past-due, Solstice245, Thiago Romão Barcala, Thomas Rupprecht, Tipchik, Vitya Andreev Dissected Mods Perhaps the easiest way to learn modding is to take a look at some existing mods. Config files (Stats) Warzone contains numerous config files that allow almost every aspect of the game to be modified. Multiplayer balance changes ( see full changelog)įix: Orders from Commanders after loading savesįix: Don't reveal artillery unless the CB tower is completely builtįix: Sensors logic under commander so attaching them isn't uselessįix: Only play "assigned to commander" sound if group is not fullįix: Don't block ready status button when player clicks ready too fastįix: Primary AA turret units not attacking things if the Secondary could, among other fixesįix: Don't crash with JumpToResourceExtractor keybind after level reloadįix: Prevent old transporter issue on Beta-end that can lead to level failure Command line options A list of command-line options for Warzone 2100. Make selected structures and units blink on radarĪdd "power per second" to powerbar tooltip ![]() Use a stable config directory for release builds Increase oil drum power in Campaign Beta (150) and Gamma (200)Īdd new random maps "DustyMaze": one 2-player and two 4-player maps Update camBalance for Gamma (Campaign rebalance is basically complete) Command, amalgamated from all Marine logistics organizations in Vietnam, served all. Return units to mobile turrets & better distribute around multiple repair points Headless / autohost enhancements, spectator stats, lobby chat slash commands Recorded replays for skirmish / multiplayer
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