The results of your work can be shared with other users. With the new Heightmaps feature we can easily replicate the challenges of real MX tracks. MXGP 2020 also offers a track editor that allows you to create your own maps based on one of the four biomes (plains, forest, rocky canyon and vineyard). It is worth noting that the multiplayer mode uses dedicated servers and the Race Director function, which makes the experience even more interesting (we can, among others, change start positions and give penalties). Here we have a career mode, as well as a free-riding module called Playground, which allows you to ride a route inspired by Norwegian fjords (we can play both alone and in the company of three other players). In MXGP 2020 we can play alone or with others. In the game you can also find the weather system, which has a real impact on driving conditions. during jumps) and pay attention to the corners. The player must balance the weight and body of the driver (e.g. Haptic feedback is also present in here, with the controller vibrating according to the angle and type of terrain you’re currently running on.In the MXGP 2020 you will find an arcade driving model that is also not without a certain amount of realism. It might not seem like a lot, but considering the fact you’re constantly climbing slopes with slightly underpowered dirt bikes, that does add an extra layer of immersion to what would have actually been a very run-of-the-mill racing experience. There is one thing the developers took advantage of, thankfully: MXGP 2020 does utilize the DualSense’s adaptive triggers just like DIRT 5 did. It usually drops whenever there are too many bikers onscreen at once, especially at the beginning of each race. The sole fact that the framerate has been improved for the most part already showcases one of MXGP 2020‘s issues: occasional framerate drops that will hinder gameplay. For instance, the actual PS4 version of DIRT 5. But honestly, I’ve played countless PS4 games that looked and ran much better than this one. Sure, the game runs at a much higher resolution, it does feature HDR support, the texture quality has been improved, and for the most part, the framerate has been improved. But all in all, MXGP 2020 doesn’t exactly look like what the next generation of gaming should look like. Textures have been improved, as you can see. It has similar physics and controls, but just like most early titles that come out right after the initial launch lineup batch, it feels more like a slightly prettier last-gen game than a proper showcase of what’s to come in future years. The PS5 version of MXGP 2020 is good, it gets the job done in terms of content (even if it’s exactly the same amount of content featured in its predecessor) and overall gameplay. Here’s the thing… I may have played a brand new PS5 build of the game, but it did not feel like a next-gen game at all. Sure, it’s a bit of a bummer, but what I really wanted to see was how Milestone would take advantage of the PS5’s horsepower to bring their franchise to a brand new generation of consoles. I was already expecting for MXGP 2020 to feature basically the same kind of content, just like most yearly sports titles based on licensed seasons, and that’s exactly what I got. I played MXGP 2019 a year and a half and thoroughly enjoyed its visuals, sheer amount of content, track editor, and most importantly, its excellent “playground mode”, even if the controls took some time to get used to. I’m no stranger to Milestone’s MXGP games. I’m only going at like 55mph, but the motion blur is going through the roof.
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