It’s been a few days since the release of the game and we’ve had plenty of time to write down everything that is wrong with it. Call of Duty: WWII had a lot of hype behind it, but as the game was launched, it became obvious that it had failed to achieve anything new. The task to make a new Call of Duty game, but one that was set during World War II was handed over the Sledgehammer games. Then the question came up of where to take the franchise next, especially with a lot of the fans getting weary of the same game being released every year. The games released after that kept exploring the idea of futuristic warfare, but that idea could only work for so long. Later we saw the release of COD: Modern Warfare which was received very positively and it still continues to have a loyal fan base even to this day. World War II was always a popular theme for the franchise since that is where the first game started from. One of the biggest reasons why people were starting to get disappointed from the franchise was that it was the same game being released each year, only with a different story and skin. Every year a new game in the series comes out, and every year we get to hear about how it sucks compared to some of the older COD titles. Even with its strengths, though, the game was disliked by fans due to weak multiplayer maps, poor balancing, and the odd Divisions system.Over the years, the Call of Duty franchise has created a name for itself, and it has become a huge deal. Call of Duty: WW2 also featured what was arguably the best non-Treyarch version of Zombies, as the mode doubled down on horror to deliver some awesome designs for the undead. ![]() Ahead of its time, server issues and slower load times saw the Headquarters idea being an afterthought - though it would be great to see another attempt made. Features like a 1v1 arena and shooting range were plenty of fun, too, though the area never really caught on with fans. Like the Tower from the Destiny series, players could pick up contracts, emote, and complete small easter eggs throughout the military base. The game also introduced the interesting Headquarters feature, which was essentially a hub for players to meet up with others online. Weaponry was accurate to the 1940s setting, and locations were inspired by places where real battles took place. In complete contrast to the the tone established in Sledgehammer’s previous game, Call of Duty: WW2 offered a realistic campaign that opened with the beaches of Normandy being stormed. Call of Duty: Advanced Warfare also featured Exo Zombies, and while the mode was received negatively by fans, it was the first attempt at the Survival mode from a studio other than Treyarch.Ī direct response to the harsh criticism of the futuristic trend of the series, Call of Duty: WW2 brought a boots-on-the-ground focus back to Call of Duty. A decent story propelled by the now-infamous actor Kevin Spacey, the mercenary-focused narrative is remembered fondly by those that played it. Alongside futuristic gadgets, weapons, and abilities, players were treated to a campaign that focused on the rise and fall of the Atlas Corporation. This saw the very first supply drops introduced, a loot box system that would prove controversial for years. ![]() More than ever before, Call of Duty: Advanced Warfare focused on character customization. The first of three futuristic Call of Duty games, the project introduced some concepts that became series staples. A move that remains divisive to this day, as it took away boots-on-the-ground gameplay in favor of exo suits, Call of Duty: Advanced Warfare remains interesting. Rather than returning to its ideas for a Vietnam title, though, the studio thrust the Call of Duty series into the future. Come 2014, Sledgehammer Games finally had the chance to develop its own Call of Duty game.
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